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balance stats #115

Merged
merged 2 commits into from
Oct 24, 2023
Merged

balance stats #115

merged 2 commits into from
Oct 24, 2023

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jonathaneeckhout
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@jonathaneeckhout jonathaneeckhout commented Oct 24, 2023

Tackles:
#66

partially. Game testing will probably refine the stats more.

Comments:

  • I've implemented 1 attack power per 5 levels instead of increasing 1 attack per level

@jonathaneeckhout jonathaneeckhout marked this pull request as draft October 24, 2023 09:42
@jonathaneeckhout jonathaneeckhout linked an issue Oct 24, 2023 that may be closed by this pull request
@@ -50,7 +50,8 @@ func _ready():


func _add_loot():
add_item_to_loottable("Gold", 25, 100)
add_item_to_loottable("Gold", 0.75, 300)
add_item_to_loottable("Club", 0.05, 1)
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Gonna sound silly, but thematically speaking, should it be an axe that has a chance to drop?

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Oh wait, the Axe is like god-tier strong in comparison, nevermind.

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also the loot isn't really sorted out in general

@jonathaneeckhout jonathaneeckhout marked this pull request as ready for review October 24, 2023 19:42
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Going to merge this one, play testing will refine it more.

@jonathaneeckhout jonathaneeckhout merged commit 322cefa into main Oct 24, 2023
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@jonathaneeckhout jonathaneeckhout deleted the dev_balance_stats branch October 24, 2023 19:42
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Dev Task: Balance the game
2 participants